A 3D world, not a worksheet
Your child's avatar walks to class, meets the teacher and learns inside the scene. The whole world is built on Unreal Engine 5.


Made on Unreal Engine 5.
TurboKids is a complete school for Kindergarten to Grade 5. Your child walks into it as a 3D world, learns from avatar teachers and earns their games with every right answer.
Kitmek is an education company that started as a team of game developers. We knew children would give a game their full attention, so we built a school that works like one.
The name stands for knowledge and intelligence, delivered through technology, in a way children enjoy. Our logo is a suspension bridge. It stands for what we set out to do: close the distance between children and the grown-ups who guide them in a digital world.
Today that school is TurboKids. It teaches the full Kindergarten to Grade 5 syllabus to families at home, to schools, to state education programmes and to children reached through CSR partners.
A video can explain a lesson. It cannot tell whether your child understood it. TurboKids can.
Your child's avatar walks to class, meets the teacher and learns inside the scene. The whole world is built on Unreal Engine 5.

Every lesson pauses for your child to answer, drag, match or sort. There are 24 kinds of interaction, so hands stay busy and minds stay on the topic.

Every chapter your child meets in school is here, broken into topics and taught one lesson at a time. Hindi narration runs on every lesson, and Hindi is taught as a subject of its own.
Four skill tracks give school-age children what marks alone cannot: Communication Skills, Life Skills, Financial Literacy, and AI and Computational Thinking.
See the curriculumOur mission is simple: turn screen time into learning time. Here are the three things a child does in TurboKids.
A teacher introduces the topic and explains it at the board. Then your child tries it with their own hands. Doubts get answered, questions adapt, and a summary closes the lesson. Remedial classes pick up anything missed.

Right answers pay. Coins, scholar points, XP, rewards and achievement streaks show a child that effort adds up.

Coins unlock the fun. Missions, daily streaks, spin the wheel, games with friends and a whole island to explore.

Learning earns the coins. The island is where a child spends them.
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A feature most learning apps leave out
TurboKids carries the experience into the room with guided exercises, clear levels and rewards that make movement part of the same world.

The exercise area offers Basic, Intermediate and Advanced levels.

Choose from squats, jump squats, high knees and jumping jacks. Start your selected exercises or explore the full set.

See the exercise explained step by step before starting the routine.

Follow your avatar teacher with a repetition counter and progress indicator.

Finish the activity and collect the reward connected to the experience.

Bones cannot move on their own. Muscles pull them to make movement.

Pick a question about bones and muscles and the teacher explains it.

Sort each job into the skeletal or muscular system.

Ten questions are selected from a pool of twenty. The selection can vary between children.

Coins reward learning and open up the games on the island.
One learning core sits under every Kitmek programme. Parents subscribe to it, schools run it, governments adapt it, and CSR partners take it where the internet does not reach.
Children already spend hours on screens every day. We think that time should teach them something. TurboKids brings adaptive learning, fitness, play and whole-child development into one app, so the hours a child already spends on a screen start to count.
One tap from their next discovery
Open a complete digital school with avatar teachers, active lessons, guided movement and a whole island earned through learning.
Download TurboKids